![]() ![]() Trine 2: Finding hard to reach secrets just unlocks concept art and poems. Trine 1: Finding hard to reach secrets rewards you with items that effect gameplay. I wish the wizard could shoot fireballs, but he can't in either game. However, he often doesn't have time before he's killed. The wizard can use magic to trap and pick up enemies now. Trine 2: Combat is much faster and the knight is most useful here. Trine 1: Combat is slower and each of the characters can fight (although the wizard can only draw planks and boxes to drop on enemies). So, puzzles feel more rigid in how they can be solved. Trine 2: You must switch characters to progress. It's even possible to beat a whole level with only one character (great challenge). Trine 1: Most puzzles can be solved using any of the characters. Trine 2: I recall controls being streamlined and easier to set up. Trine 1: setting up controls for the keyboard and mouse can sometimes be buggy. Trine 2: Some new character abilities were added (example: the knight can use his shield like a hang glider)īoth games play great with an Xbox controller (I recommend using a controller). Trine 1: Wizard has to pick up mana to perform magic. Trine 2: Knight can no longer pick up and throw objects Trine 1: Knight can pick up and throw objects ![]() Trine 2: You can turn the hud off in the options Trine 1: No option to disable the hud (you can disable it using a convoluted method I've posted here: Trine 2: more saturated color, glowing effects, brighter color, edges are softer Trine 1: sharp clean graphics, subtle fantasy lighting. ![]() What would I be missing if I didn't pick up Trine 1? Differences between Trine 1 and Trine 2: Rearick: Just got Trine 2 in the recent sale, and it's absolutely gorgeous. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |